1. Course Description
The Game Monetization course aims to educate participants on the various strategies for generating revenue from games, focusing on integrating monetization features into game projects. Participants should have a basic understanding of game design and user engagement. The course covers materials such as In-App Purchases, Ad Integration, User Retention Strategies, and Market Analysis. The teaching method is a combination of modules, videos, and self-directed practice using a "Case Study Project."
2. Course Outcomes
- Participants are able to identify and implement various monetization strategies in games.
- Participants are able to develop in-game economies and integrate in-app purchases.
- Participants are able to analyze market trends and user engagement for game monetization.
3. Textbooks
- Roedavan, R., 2018, Unity Tutorial Game Engine, Penerbit Informatika.
- Doran, John., 2015, Building an FPS Game With Unity, Packt.
4. Prerequisite Courses
None
5. Credit Hours
2 Credit Hours (1 Credit Hour @45 Hours)
6. Learning Model
Self-Paced
7. Education Level
Undergraduate (S1/D4)
8. Field of Study
Informatics Engineering
9. Course Level
Basic
10. Learning Technology & Facilities
- LMS Open EDX: To access main materials and discussion forums
- Discord: For collaboration and communication
- Zoom: For virtual face-to-face meetings
- Unity and Visual Studio 2019 Community version: For game engine development
11. Hardware & Software Requirements
- Laptop/PC
- OS: Windows 7, 64-bit versions only
- CPU: X64 architecture with SSE2 instruction set support
- Graphics: DX10, DX11, and DX12-capable GPUs
- Unity version: 2019.x, 2020.x, 2021.x
12. Course Development Version
Course Version 3.0
13. Course Topics
- PC Game Monetization
- PC Download Content
- PC Monetization Platform
- Unity Ads
- Mobile Monetization
14. Course Evaluation
- Progress Exam 1 x 1 = 50%
- Progress Exam 2 x 1 = 50%
15. Graduation Requirements
Students can pass the course with a minimum cumulative score > 51
16. Plagiarism Information
Any form of PLAGIARISM will result in a score of 0
17. Teaching Team
Rickman Roedavan
(Rikman Aherliwan Rudawan, S.T., M.Kom.)
Best-selling author of Unity & Construct2 Tutorial Game Engine. Lecturer in Game Application Programming and Supervisor of the Multimedia Research Laboratory at Telkom University. He has collaborated in international research with Universiti Teknologi Melaka Malaysia (UTEM) and Multimedia University (MMU) in the development of Game-based Learning products. Previously, he worked as a Senior Programmer and System Analyst in the Wargaming System and Flight Simulator fields at the state-owned enterprise PT. Dirgantara Indonesia (Persero).