1. Course Description
The 3D First Person Shooter (FPS) Game Development course aims to train participants to understand the fundamental concepts of 3D game development, implemented in the form of a 3D FPS micro-game. Participants in this course are expected to have a basic understanding of mathematical logic and programming algorithms. The course covers materials such as POV Movement, Shooting Projectile, Scoring System, and Win/Lose Condition. The teaching method is a combination of modules, videos, and self-directed practice using a "Predefined Game Project."
2. Course Outcomes
- Participants are able to create PC-based First Person Shooter (FPS) movement.
- Participants are able to develop 3D projectile mechanics.
- Participants are able to build game mechanics for the 3D FPS genre.
3. Textbooks
- Roedavan, R., 2018, Unity Tutorial Game Engine, Penerbit Informatika.
- Doran, John., 2015, Building an FPS Game With Unity, Packt.
4. Prerequisite Courses
None
5. Credit Hours
2 Credit Hours (1 Credit Hour @45 Hours)
6. Learning Model
Self-Paced
7. Education Level
Undergraduate (S1/D4)
8. Field of Study
Informatics Engineering
9. Course Level
Basic
10. Learning Technology & Facilities
- LMS Open EDX: To access main materials and discussion forums
- Discord: For collaboration and communication
- Zoom: For virtual face-to-face meetings
- Unity and Visual Studio 2019 Community version: For game engine development
11. Hardware & Software Requirements
- Laptop/PC
- OS: Windows 7, 64-bit versions only
- CPU: X64 architecture with SSE2 instruction set support
- Graphics: DX10, DX11, and DX12-capable GPUs
- Unity version: 2019.x, 2020.x, 2021.x
12. Course Development Version
Course Version 3.0
13. Course Topics
- Introduction to Pro-Builder
- Movement in 3D Space Systems
- First Person Movement
- Implementing Mouse Look
- GameObject Instantiation
- Projectile Mechanics
- Collision Detection
- Health System
- Scoring System
- Win/Lose Condition
- Primary Typology: Remove
- Alternative Typology: Reach, Create, Find, Synchronize
14. Course Evaluation
- Progress Exam 1 x 1 = 50%
- Progress Exam 2 x 1 = 50%
15. Graduation Requirements
Students can pass the course with a minimum cumulative score > 51
16. Plagiarism Information
Any form of PLAGIARISM will result in a score of 0
17. Teaching Team
Rickman Roedavan
(Rikman Aherliwan Rudawan, S.T., M.Kom.)
Best-selling author of Unity & Construct2 Tutorial Game Engine. Lecturer in Game Application Programming and Supervisor of the Multimedia Research Laboratory at Telkom University. He has collaborated in international research with Universiti Teknologi Melaka Malaysia (UTEM) and Multimedia University (MMU) in the development of Game-based Learning products. Previously, he worked as a Senior Programmer and System Analyst in the Wargaming System and Flight Simulator fields at the state-owned enterprise PT. Dirgantara Indonesia (Persero).